using Common.Utility.CombatEvent;
using Fort23.Core;
using GameLogic.Combat.Buff;
using GameLogic.Combat.CombatTool;
namespace GameLogic.Combat.Skill
{
    /// 
    /// 死亡后星辰道不在运转,转而获得200%伤害加成
    /// 
    public class S60107 : SkillBasic
    {
        private S60106 s60106;
        protected override void ProActiveSkill()
        {
            s60106 = CombatHeroEntity.CombatHeroSkillControl.GetSkillBasic();
            s60106.OnResurrected += OnResurrected;
        }
        private void OnResurrected()
        {
            DS60101 ds60101 = CombatHeroEntity.CombatHeroSkillControl.GetSkillBasic();
            ds60101.Stop();
            CombatHeroEntity.CurrCombatHeroInfo.finallyHarmAdd+=effectValue[0];
        }
        protected override void ProDispose()
        {
            s60106.OnResurrected -= OnResurrected;
        }
        protected override void ProUseSkill()
        {
        }
    }
}