namespace GameLogic.Combat.Buff { /// /// 冰冻值 /// public class b_1028 : BuffBasic { protected override void ProUpdateEffect() { if (buffCount >= buffInf.BuffConfig.overlayCount) { BuffInfo buffInfo = BuffInfo.GetBuffInfo(10021, 1); combatHeroEntity.BuffControl.AddBuff(source, buffInfo); combatHeroEntity.BuffControl.RemoveBuff(this); } } } }