// Auto Generated Code By excel2json // Generate From Excel\Maps.xlsx. SheetName: WorldMapConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "WorldMapConfig.json")] public partial class WorldMapConfigHolder : ConfigHolder { } [Serializable] public struct WorldMapConfig : IConfig { public int GetID() {return ID;} /// ///ID /// #if !COMBAT_SERVER public int ID; #else public int ID{ set; get; } #endif /// ///世界名称 (语言表) /// #if !COMBAT_SERVER public int worldName; #else public int worldName{ set; get; } #endif /// ///世界介绍 多个 /// #if !COMBAT_SERVER public int[] mpDesc; #else public int[] mpDesc{ set; get; } #endif /// ///带地图预制件名称 /// #if !COMBAT_SERVER public string bigMapPrefabName; #else public string bigMapPrefabName{ set; get; } #endif /// ///包含的大地图 /// #if !COMBAT_SERVER public int[] bigMapId; #else public int[] bigMapId{ set; get; } #endif } } // End of Auto Generated Code