// Auto Generated Code By excel2json // Generate From Excel\skill.xlsx. SheetName: SkillConstant using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "SkillConstant.json")] public partial class SkillConstantHolder : ConfigHolder { } [Serializable] public struct SkillConstant : IConfig { public int GetID() {return ID;} /// /// /// #if !COMBAT_SERVER public int ID; #else public int ID{ set; get; } #endif /// ///重复功法自动转碎片的数量 /// #if !COMBAT_SERVER public int[] SkilltoPieceNum; #else public int[] SkilltoPieceNum{ set; get; } #endif /// ///功法升到对应星级所需碎片数量 /// #if !COMBAT_SERVER public int[] SkillPromoteNeedPieceNum; #else public int[] SkillPromoteNeedPieceNum{ set; get; } #endif } } // End of Auto Generated Code