// Auto Generated Code By excel2json // Generate From Excel\Sentiment.xlsx. SheetName: SentimentConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "SentimentConfig.json")] public partial class SentimentConfigHolder : ConfigHolder { } [Serializable] public struct SentimentConfig : IConfig { public int GetID() {return ID;} /// ///modelID /// #if !COMBAT_SERVER public int ID; #else public int ID{ set; get; } #endif /// ///名称 /// #if !COMBAT_SERVER public int name; #else public int name{ set; get; } #endif /// ///图片 /// #if !COMBAT_SERVER public string icon; #else public string icon{ set; get; } #endif /// ///核心感悟点 /// #if !COMBAT_SERVER public int mainSentimentEffect; #else public int mainSentimentEffect{ set; get; } #endif /// ///支线感悟点 /// #if !COMBAT_SERVER public int[] sentimentEffect; #else public int[] sentimentEffect{ set; get; } #endif } } // End of Auto Generated Code