// Auto Generated Code By excel2json // Generate From Excel\OpenBox.xlsx. SheetName: OpenBoxConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "OpenBoxConfig.json")] public partial class OpenBoxConfigHolder : ConfigHolder { } [Serializable] public struct OpenBoxConfig : IConfig { public int GetID() {return ID;} /// ///ID (id段不再区分debuff和buff) /// #if !COMBAT_SERVER public int ID; #else public int ID{ set; get; } #endif /// ///单次消耗 /// #if !COMBAT_SERVER public int oneConsume; #else public int oneConsume{ set; get; } #endif /// ///10次消耗 /// #if !COMBAT_SERVER public int tenConsume; #else public int tenConsume{ set; get; } #endif /// ///奖励池子 /// #if !COMBAT_SERVER public int reward; #else public int reward{ set; get; } #endif } } // End of Auto Generated Code