// Auto Generated Code By excel2json // Generate From Excel\HeroModel.xlsx. SheetName: HeroModelConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "HeroModelConfig.json")] public partial class HeroModelConfigHolder : ConfigHolder { } [Serializable] public struct HeroModelConfig : IConfig { public int GetID() {return ID;} /// ///modelID /// #if !COMBAT_SERVER public int ID; #else public int ID{ set; get; } #endif /// ///称号 /// #if !COMBAT_SERVER public int nickName; #else public int nickName{ set; get; } #endif /// ///名字 /// #if !COMBAT_SERVER public int name; #else public int name{ set; get; } #endif /// ///头像素材名 /// #if !COMBAT_SERVER public string headicon; #else public string headicon{ set; get; } #endif /// ///模型名称 /// #if !COMBAT_SERVER public string model; #else public string model{ set; get; } #endif /// /// /// #if !COMBAT_SERVER public bool isUseGpu; #else public bool isUseGpu{ set; get; } #endif /// ///1. 英雄 2. 小怪 3. 精英 4. BOSS /// #if !COMBAT_SERVER public int heroType; #else public int heroType{ set; get; } #endif /// ///攻击力 /// #if !COMBAT_SERVER public int attack; #else public int attack{ set; get; } #endif /// ///生命值 /// #if !COMBAT_SERVER public int hp; #else public int hp{ set; get; } #endif /// ///防御力 /// #if !COMBAT_SERVER public int def; #else public int def{ set; get; } #endif /// ///护盾 /// #if !COMBAT_SERVER public int shield; #else public int shield{ set; get; } #endif /// ///攻击速度 X秒/圈 /// #if !COMBAT_SERVER public float speed_atk; #else public float speed_atk{ set; get; } #endif /// ///灵根初值 金-水-木-火-土 /// #if !COMBAT_SERVER public int[] Linggen; #else public int[] Linggen{ set; get; } #endif /// ///功法序列 主动≤4 被动≤3 /// #if !COMBAT_SERVER public int[] skillID; #else public int[] skillID{ set; get; } #endif /// ///功法最低出现等级 /// #if !COMBAT_SERVER public int[] skillActiveLv; #else public int[] skillActiveLv{ set; get; } #endif /// ///角色自带的法宝(最多4个) /// #if !COMBAT_SERVER public int[] fa_bao_id; #else public int[] fa_bao_id{ set; get; } #endif /// ///法宝最低出现等级 /// #if !COMBAT_SERVER public int[] fabaoActiveLv; #else public int[] fabaoActiveLv{ set; get; } #endif /// ///英雄故事文本 /// #if !COMBAT_SERVER public int heroStory; #else public int heroStory{ set; get; } #endif } } // End of Auto Generated Code