// Auto Generated Code By excel2json // Generate From Excel\LevelBattle.xlsx. SheetName: GroupConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "GroupConfig.json")] public partial class GroupConfigHolder : ConfigHolder { } [Serializable] public struct GroupConfig : IConfig { public int GetID() {return ID;} /// ///组ID /// #if !COMBAT_SERVER public int ID; #else public int ID{ set; get; } #endif /// ///具体怪物等级 -1代表跟随玩家等级 -1后面可填动态修正等级 /// #if !COMBAT_SERVER public int[] GroupMonsterLevel; #else public int[] GroupMonsterLevel{ set; get; } #endif /// ///每组具体怪 /// #if !COMBAT_SERVER public int[] GroupMonster; #else public int[] GroupMonster{ set; get; } #endif } } // End of Auto Generated Code