// Auto Generated Code By excel2json // Generate From Excel\FabaoConfig.xlsx. SheetName: FabaoPowerupConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "FabaoPowerupConfig.json")] public partial class FabaoPowerupConfigHolder : ConfigHolder { } [Serializable] public struct FabaoPowerupConfig : IConfig { public int GetID() {return ID;} /// ///ID序列 /// #if !COMBAT_SERVER public int ID; #else public int ID{ set; get; } #endif /// ///法宝的基础强度成长 /// #if !COMBAT_SERVER public int Power; #else public int Power{ set; get; } #endif /// ///法宝的生命标准成长1 /// #if !COMBAT_SERVER public float HP; #else public float HP{ set; get; } #endif /// ///法宝的防御标准成长2 /// #if !COMBAT_SERVER public float DEF; #else public float DEF{ set; get; } #endif /// ///法宝的攻击标准成长3 /// #if !COMBAT_SERVER public float ATK; #else public float ATK{ set; get; } #endif /// ///升级所需修为等级 /// #if !COMBAT_SERVER public int NeedLv; #else public int NeedLv{ set; get; } #endif /// ///强化所需道具ID /// #if !COMBAT_SERVER public int[] PowerupItemIDs; #else public int[] PowerupItemIDs{ set; get; } #endif /// ///强化所需道具数量 /// #if !COMBAT_SERVER public int[] PowerupItemCosts; #else public int[] PowerupItemCosts{ set; get; } #endif /// ///突破所需对应碎片数量 /// #if !COMBAT_SERVER public int[] PromotePieceNum; #else public int[] PromotePieceNum{ set; get; } #endif /// ///对应的技能等级 /// #if !COMBAT_SERVER public int SkillLevel; #else public int SkillLevel{ set; get; } #endif } } // End of Auto Generated Code