// Auto Generated Code By excel2json // Generate From Excel\FabaoConfig.xlsx. SheetName: FabaoConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "FabaoConfig.json")] public partial class FabaoConfigHolder : ConfigHolder { } [Serializable] public struct FabaoConfig : IConfig { public int GetID() {return ID;} /// /// /// #if !COMBAT_SERVER public int ID; #else public int ID{ set; get; } #endif /// ///法宝对应道具ID /// #if !COMBAT_SERVER public int ItemID; #else public int ItemID{ set; get; } #endif /// ///法宝名称 /// #if !COMBAT_SERVER public string name; #else public string name{ set; get; } #endif /// ///法宝类型 1攻击型 2防御型 /// #if !COMBAT_SERVER public int Type; #else public int Type{ set; get; } #endif /// ///法宝类型 1=金 2=木 4=水 8=火 16=土 /// #if !COMBAT_SERVER public int magicAttribute; #else public int magicAttribute{ set; get; } #endif /// ///模型名称 /// #if !COMBAT_SERVER public string model; #else public string model{ set; get; } #endif /// ///法宝对应碎片道具ID /// #if !COMBAT_SERVER public int fragmentID; #else public int fragmentID{ set; get; } #endif /// ///法宝基础属性类型 /// #if !COMBAT_SERVER public int[] ShuxingIDs; #else public int[] ShuxingIDs{ set; get; } #endif /// ///法宝基础属性倍率 /// #if !COMBAT_SERVER public int[] ShuxingPara; #else public int[] ShuxingPara{ set; get; } #endif /// ///法宝技能ID组 /// #if !COMBAT_SERVER public int SkillGroupID; #else public int SkillGroupID{ set; get; } #endif } } // End of Auto Generated Code