// Auto Generated Code By excel2json // Generate From Excel\Maps.xlsx. SheetName: BigMapConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "BigMapConfig.json")] public partial class BigMapConfigHolder : ConfigHolder { } [Serializable] public struct BigMapConfig : IConfig { public int GetID() {return ID;} /// ///ID /// #if !COMBAT_SERVER public int ID; #else public int ID{ set; get; } #endif /// ///大地图预制件 (不配就做成固定) /// #if !COMBAT_SERVER public string mapPrefabName; #else public string mapPrefabName{ set; get; } #endif /// ///大地图名称(语言表) /// #if !COMBAT_SERVER public int mapName; #else public int mapName{ set; get; } #endif /// ///大地图介绍 /// #if !COMBAT_SERVER public int mapDesc; #else public int mapDesc{ set; get; } #endif /// ///包含的地点 /// #if !COMBAT_SERVER public int[] places; #else public int[] places{ set; get; } #endif /// ///解锁表ulockFunction /// #if !COMBAT_SERVER public int[] ulockFunction; #else public int[] ulockFunction{ set; get; } #endif /// ///0. 无 1. 事件解锁 /// #if !COMBAT_SERVER public int extraUnlockConTyp; #else public int extraUnlockConTyp{ set; get; } #endif /// ///根据extraUnlockConTyp填 /// #if !COMBAT_SERVER public int extraUnlockConVal; #else public int extraUnlockConVal{ set; get; } #endif } } // End of Auto Generated Code