using UnityEngine; namespace GameLogic.Combat.Hero { public class BannerHero : IHero { public Vector3 dotPos { get { return _gameObject.transform.position; } } public T GetThis() where T : IHero { return (T)(object)this; } public bool IsEnemy { get; set; } public bool isDie { get; set; } public GameObject GameObject { get { return _gameObject; } } private GameObject _gameObject; public void Init(GameObject gameObject) { this._gameObject = gameObject; } } }