using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XNode;
namespace XNode {
	///  Lets you instantiate a node graph in the scene. This allows you to reference in-scene objects. 
	public class SceneGraph : MonoBehaviour {
		public NodeGraph graph;
	}
	///  Derive from this class to create a SceneGraph with a specific graph type. 
	/// 
	/// 
	/// public class MySceneGraph : SceneGraph {
	/// 	
	/// }
	/// 
	/// 
	public class SceneGraph : SceneGraph where T : NodeGraph {
		public new T graph { get { return base.graph as T; } set { base.graph = value; } }
	}
}