using System; using UnityEngine; namespace UnityUIPlayables { [Serializable] public class CanvasGroupAnimationBehaviour : AnimationBehaviour { [SerializeField] private CanvasGroupAnimationValue _startValue; [SerializeField] private CanvasGroupAnimationValue _endValue; public CanvasGroupAnimationValue StartValue => _startValue; public CanvasGroupAnimationValue EndValue => _endValue; } }