using System.Collections; using UnityEngine; using UnityEngine.TestTools; namespace LitMotion.Tests.Runtime { public class EaseTest { [UnityTest] public IEnumerator Test_AnimationCurve() { var curve = AnimationCurve.EaseInOut(0f, 0f, 1f, 1f); for (int i = 0; i < 10; i++) { yield return LMotion.Create(0f, 10f, 0.2f) .WithEase(curve) .RunWithoutBinding() .ToYieldInteraction(); } } } }