using Common.Utility.CombatEvent; using Fort23.Core; using GameLogic.Combat.Hero; namespace GameLogic.Combat.Skill { /// /// 焰轮爆发(被动,焰轮的二阶段) /// 当焰轮被摧毁{0}次后,焰轮会激怒到第二阶段,(焰轮表现上做点却别)碰撞强度提升{1}%,并且伤害提升{2}% /// public class S9085 : SkillBasic { protected override void ProUseSkill() { } protected override void ProActiveSkill() { CombatEventManager.Instance.AddEventListener(CombatEventType.MagicWeaponDie, MagicWeaponDie); } private void MagicWeaponDie(IEventData iEventData) { HeroDieEventData heroDieEventData = iEventData as HeroDieEventData; CombatMagicWeaponEntity combatMagicWeaponEntity = heroDieEventData.combatHeroEntity as CombatMagicWeaponEntity; if (combatMagicWeaponEntity != null && combatMagicWeaponEntity.RootMagicWeaponControl.combatHeroEntity == CombatHeroEntity) { } } } }