using Fort23.Core; using UnityEngine; namespace Fort23.Mono { [UIBinding(prefab = "MarskPanel" )] public partial class MarskPanel : UIPanel { private void Init() { isAddStack = false; } protected override void AddEvent() { } protected override void DelEvent() { } public override void AddButtonEvent() { } public async static CTask OpenPanel(byte a = 1) { MarskPanel marskPanel = await UIManager.Instance.LoadAndOpenPanel(null,UILayer.Loading); Color32 color = marskPanel.Image.color; color.a = a; marskPanel.Image.color = color; } public async static CTask ClosePanel() { await UIManager.Instance.HideUIUIPanel(); } } }