using Core.Utility.Event; using GameLogic.Combat.Hero.Turntable; using GameLogic.Combat.Skill; namespace Common.Utility.CombatEvent { public class SkillSlotsAlterEventData: EventDataBasic { public SkillSlots SkillSlots; public SkillBasic SkillBasic; protected override void ProDispose() { SkillSlots = null; SkillBasic = null; } } }