// Auto Generated Code By excel2json // Generate From Excel\Unlock.xlsx. SheetName: UnlockConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "UnlockConfig.json")] public partial class UnlockConfigHolder : ConfigHolder { } [Serializable] public struct UnlockConfig : IConfig { public int GetID() {return ID;} /// ///序列 /// #if !COMBAT_SERVER public int ID; #else public int ID{ set; get; } #endif /// ///解锁功能 见解锁功能查询 /// #if !COMBAT_SERVER public int ulockFunction; #else public int ulockFunction{ set; get; } #endif /// ///解锁方式 1=境界等级解锁 5=主线章节ID /// #if !COMBAT_SERVER public int ulockCondition; #else public int ulockCondition{ set; get; } #endif /// ///ulockCondition=1,境界等级 /// #if !COMBAT_SERVER public int ulockValue; #else public int ulockValue{ set; get; } #endif /// ///未解锁前对应入口的展现形式 1、看不见 2、置灰 /// #if !COMBAT_SERVER public int lockType; #else public int lockType{ set; get; } #endif /// ///未解锁时点击的提示语言表ID {0}取ulockValue /// #if !COMBAT_SERVER public int UnlockTipsID; #else public int UnlockTipsID{ set; get; } #endif } } // End of Auto Generated Code