// Auto Generated Code By excel2json // Generate From Excel\Sentiment.xlsx. SheetName: SentimentEffectConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "SentimentEffectConfig.json")] public partial class SentimentEffectConfigHolder : ConfigHolder { } [Serializable] public struct SentimentEffectConfig : IConfig { public int GetID() {return ID;} /// ///modelID /// public int ID; /// ///等级 /// public int level; /// ///名字 /// public int name; /// ///图标 /// public string icon; /// ///描述 /// public int massge; /// ///见条件类型表 /// public int effectType; /// ///效果值 /// public int[] effectVale; /// ///消耗 /// public int upConstItemId; /// ///消耗数量 /// public int upConstCount; } } // End of Auto Generated Code