using Fort23.Core; using Fort23.UTool; using UnityEngine.UI; using UnityEngine; using System.Collections.Generic; namespace Fort23.Mono { public partial class SkillKongWidget { #region 自定义数据 private MyImage _icon; public MyImage icon { get{ if (_icon == null) { _icon = GetUIUnit("icon"); } return _icon; } } private MyImage _myBg; public MyImage myBg { get{ if (_myBg == null) { _myBg = GetUIUnit("myBg"); } return _myBg; } } private RectTransform _RemovePos; public RectTransform RemovePos { get{ if (_RemovePos == null) { _RemovePos = GetUIUnit("RemovePos"); } return _RemovePos; } } private Text _Text_Tips; public Text Text_Tips { get{ if (_Text_Tips == null) { _Text_Tips = GetUIUnit("Text_Tips"); } return _Text_Tips; } } private RectTransform _InfoPos; public RectTransform InfoPos { get{ if (_InfoPos == null) { _InfoPos = GetUIUnit("InfoPos"); } return _InfoPos; } } private RectTransform _Icon_YingXiang; public RectTransform Icon_YingXiang { get{ if (_Icon_YingXiang == null) { _Icon_YingXiang = GetUIUnit("Icon_YingXiang"); } return _Icon_YingXiang; } } #endregion 自定义数据结束 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface) { await base.SetUIGameObject(gObjectPoolInterface); Init(); } } }