using Fort23.Core; using Fort23.UTool; using UnityEngine.UI; using UnityEngine; using System.Collections.Generic; namespace Fort23.Mono { public partial class BackgroundCom { #region 自定义数据 private RawImage _RawImage; public RawImage RawImage { get{ if (_RawImage == null) { _RawImage = GetUIUnit("RawImage"); } return _RawImage; } } #endregion 自定义数据结束 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface) { await base.SetUIGameObject(gObjectPoolInterface); Init(); } } }