using System.Collections; using System.Collections.Generic; using GameLogic.Bag; using UnityEngine; using Utility; public class DBManager : Singleton { public DBManager() { } /// /// 自定义打点 /// /// /// public void CustomEvent(string key, Dictionary lable) { } /// /// 更新用户属性 /// /// public void UpdateUserProperty(Dictionary properties) { } public void GetItems(string source, List items) { Dictionary properties = null; CustomEvent("#get_items", properties); } public void CostItems(string source, List items) { Dictionary properties = null; CustomEvent("#cost_items", properties); } }