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["ID","EventBeginId","EventTriggerType","EventType",null,"EventQuality","EventConditionId","EventVlaue","Description",null,"associateVlaue"]
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["ID","事件的起始ID","触发事件类型：\n1.通用事件\n2.挂机事件\n3.地图专用事件","1.正常触发\n2.直接结算","触发次数\n","事件品质","触发条件类型","触发效果值","描述（题目）",null,"特殊功能参数"]
[1,1001,1,1,null,1,0,0,174,"受伤的狼"]
[2,1010,1,1,null,1,0,0,175,"鹬蚌相争"]
[3,1020,3,1,null,1,0,0,176,"鹬蚌相争2"]
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[4,1030,1,2,null,1,0,0,217,"溅血背包"]
[5,1040,1,2,null,1,0,0,218,"废弃矿山"]
[6,1050,1,2,null,1,0,0,219,"吵架声"]
[7,1060,1,2,null,1,0,0,220,"一座道观"]
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[11,10001,2,1,null,1,null,null,null,"遇到怪物1-修为"]
[12,10003,2,1,null,1,null,null,null,"对话-功法灵气"]
[13,10004,2,1,null,1,null,null,null,"对话-法宝灵韵"]
[14,10005,2,1,null,1,null,null,null,"遇到怪物2-修为"]
[15,10006,2,1,null,1,null,null,null,"遇到怪物3-修为"]

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["条件ID","文本语言表ID","文本","条件判断类型","条件判断数值",null,"事件类型\n1=提供选项\n2=进入战斗\n3=获得奖励","事件常量1\n1=事件IDs\n2=战斗ID\n3=","事件常量2\n1=事件文本\n2=\n3=",null,"事件结局奖励","事件结局奖励数量","事件结局后提供的选项\n战斗：胜利/失败转事件ID",null,"选择1","选择2"]
[100,216,"你被怪物击败了，事件结束。"]
[]
[1001,177,"你遇到一只奄奄一息的野狼，从周围四散的血迹来看，想必它刚才经历了一场恶战。",null,null,null,1,"1002;1003","198;199",{"$nulls":5},"趁它虚弱赶紧除掉它！","你不忍见它受苦，选择帮它减轻痛苦。"]
[1002,178,"野狼用它最后一口气，朝你扑了过来！",null,null,null,2,100001,{"$nulls":4},"1004;100"]
[1003,179,"你抽出匕首准备了结它的生命，却发现怀中还躺着一只刚出生的狼崽。",null,null,null,1,1005,200]
[1004,180,"随着你的最后一击，野狼应声倒下，你罔顾它幽怨的眼神，从它怀中拿走了一些财物。",null,null,null,3,null,null,null,1002,100]
[1005,181,"母狼似乎懂你要做什么，眼神归于平静。你终结了她，决定收养这只小狼仔。",null,null,null,3,null,null,null,1001,50]
[]
[1010,182,"从不远处传来刀剑声，听起来双方已经精疲力尽了。",null,null,null,1,"1011;1012","201;202",{"$nulls":5},"去看看","(需拥有法宝凝神珠）听起来都是鸡毛蒜皮的小摩擦，你选择祭出凝神珠化解他们的怨气。"]
[1011,183,"你走进一看，原来是一伙山贼分赃不均内讧了起来。你看着旁边被砍的七零八落的轿子和这群山贼，选择怎么做呢：",null,null,null,1,"1014;1015","203;204",{"$nulls":5},"你顿时杀心四起，决定杀了贼寇，救出轿中之人","盗贼们个个双眼杀的通红，你决定来个渔翁得利。"]
[1012,"184;187","法宝现身，效果立竿见影，刀剑声逐渐消失，这个世界安静了。",null,null,null,3,null,null,null,1001,10,{"$nulls":4},1,"1001;1"]
[1014,185,"你怒斥贼寇的恶行，贼寇们被你激怒了，准备迎战！",null,null,null,2,100002,{"$nulls":4},"1016;100",null,null,null,2,"4;150"]
[1015,"186;189","你趁人不备顺走了轿内主人的包裹，任留轿内人痛苦的挣扎。",null,null,null,3,null,null,null,1003,1000]
[1016,188,"杀退贼寇，你上演了一出英雄救美的桥段。姑娘为了答谢你的救命之恩，将藏在贴身处的珍贵首饰赠与你作为定情信物。",{"$nulls":7},1001,200]
[]
[1020,190,"从不远处传来刀剑声，听起来双方已经精疲力尽了。",null,null,null,1,"1021;1022","201;202",{"$nulls":5},"去看看","(需拥有法宝凝神珠）听起来都是鸡毛蒜皮的小摩擦，你选择祭出凝神珠化解他们的怨气。"]
[1021,191,"你走进一看，原来是一伙山贼抢了一名坐在官轿内的女子，因分赃不均内讧了起来。山贼二话不说就朝你冲了过来！",null,null,null,2,100003,null,null,1002,100,"1026;100"]
[1022,192,"法宝现身，效果立竿见影，刀剑声逐渐消失，这个世界安静了。",null,null,null,3,null,null,null,1002,10,1016,null,null,null,1,"1001;1"]
[1024,"193;196","你大声怒斥贼寇的恶行，贼首发现你了，准备迎战！",null,null,null,2,100004,null,null,1004,100,"1016;100",null,null,null,2,"4;150"]
[1025,"194;197","你趁人不备顺走了轿内主人的包裹，任留轿内人痛苦的挣扎。",null,null,null,3,null,null,null,1002,1000,1002]
[1026,207,"你将山贼们打的落花流水，成功吸引了山贼头子的注意。",null,null,null,1,"1024;1025","205;206",{"$nulls":5},"选择正面迎战山贼头领（困难）","你决定避开山贼头领的视线，来个渔翁得利。"]
[]
[1030,221,"发现一个血迹斑斑的背包，好像刚刚发生了战斗，我翻翻背包...",null,null,null,3,null,null,null,1002,10]
[]
[1040,222,"啥也没有....除了钱",null,null,null,3,null,null,null,1002,10]
[]
[1050,223,"两夫妻在吵架，似乎为了一件大事..",null,null,null,3,null,null,null,"1002;1001","10;20"]
[]
[1060,224,"没有任何发现，但感觉空气很好....下次有空再来看看"]
[]
[]
[]
[10001,208,"事件10001：一只[怪物1]袭击了你，准备迎战",null,null,null,2,100001,{"$nulls":4},"10002;100"]
[10002,209,"你击败了怪物，并从它身上吸取了一些修为",null,null,null,3,null,null,null,1003,3000]
[]
[10003,"210;211;1903","你偶遇一处仙气四溢无人生活的洞穴\n不知哪位高人在洞穴内壁留下绝世秘籍\n你仔细研读后，功法得到精进",null,null,null,3,null,null,null,1005,500]
[]
[10004,"212;213;214;215","你在飞行途中不慎滑倒\n原来是脚下有一块圆润的微微发光的石头\n你拾起来一看，原来它蕴含了丰富的法宝灵韵\n原本郁闷的心情，突然变的好了起来，哈哈~",null,null,null,3,null,null,null,1006,500,null,null,1]
[]
[10005,1901,"事件10005：一只[怪物2]袭击了你，准备迎战",null,null,null,2,100002,{"$nulls":4},"10002;100"]
[]
[10006,1902,"事件10006：一只[怪物3]袭击了你，准备迎战",null,null,null,2,100003,{"$nulls":4},"10002;100"]

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[1,"拥有特定道具","道具ID；数量≥","需拥有什么道具"]
[2,"灵根判定","哪个灵根；灵根值≥"]