using System;
using Fort23.UTool;
namespace Core.Utility
{
public class GlobalParam
{
public static int Item_Coin_ID = 1001;
public static int Item_Diamond_ID = 1002;
public static int Item_HeroExp_ID = 1003;
///
/// 英雄最大上阵数量
///
public static int Max_Deploy_HERO = 4;
///
/// 主界面英雄头像,点击后,向上偏移的位移
///
public static int Hero_Pos_Offset = 110;
///
/// 最大等级差
///
public static int Max_Main_Level_Difference = 10;
///
/// 普攻技能组
///
public static int Normal_Attack_Skill_Group_ID = 1001;
///
/// 升级时,背景高度
///
public static int Hero_Upgrade_UI_BG_Height = 283;
///
/// 仅升星时,背景高度
///
public static int Hero_Promote_UI_BG_Only_Star_Height = 283;
///
/// 升星、解锁技能时,背景高度
///
public static int Hero_Promote_UI_BG_Unlock_Skill_Height = 420;
///
/// 仅升星时,星星y的位置
///
public static int Hero_Promote_UI_BG_Star_Pos_1 = 0;
///
/// 升星、解锁技能时,星星y的位置
///
public static int Hero_Promote_UI_BG_Star_Pos_2 = 150;
///
/// 生成装备表的ID
///
///
///
///
///
///
public static int GenerateEquipmentID(int zy, int eqType, int dropLv, int mainLv)
{
int eqLv = 10;
if (mainLv <= 10)
{
eqLv = 10;
}
else
{
int tmp = 5 - mainLv % 5;
tmp = mainLv + tmp;
eqLv = tmp + dropLv;
}
if (eqLv < 10)
{
eqLv = 10;
}
// LogTool.Log("eqLevel=" + eqLv);
int equipmentConfigID = zy * 10000 + eqType * 1000 + eqLv;
return equipmentConfigID;
}
///
/// 生成一个基于毫秒级时间戳的 GUID
///
/// 返回一个字符串形式的 GUID
public static string GenerateGUID()
{
// 获取当前的毫秒级时间戳
long timestamp = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds();
// 生成一个随机数(确保 GUID 的部分随机性)
int randomPart = UnityEngine.Random.Range(1000, 9999);
LogTool.Log(timestamp);
LogTool.Log(randomPart);
// 拼接时间戳和随机数
return $"{timestamp}{randomPart}";
}
}
}