using Utility; using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface; #if !COMBAT_SERVER using UnityEngine; #endif public class SpecialDotInfo { public string dotName; public ITimeLineSpecialDotPos heroEntity; public Transform targetTran; public bool followSkeleton; public void Dis() { heroEntity = null; } public void Init(ITimeLineSpecialDotPos heroEntity) { this.heroEntity = heroEntity; } public Vector3 GetWorlPos() { return GetWorlPos(new Vector3()); } public Vector3 GeRotPos() { // GetTransformInfo(). return GetWorlPos(new Vector3()); } public Vector3 GetEulerAngles() { return targetTran.eulerAngles; } public Vector3 GetWorlPos(Vector3 pos) { return targetTran.position; } }