using System.Collections.Generic;
using CombatLibrary.CombatLibrary.CombatCore.Utility;
using Common.Utility.CombatEvent;
using Core.Audio;
using Fort23.Core;
using Fort23.Mono;
using Fort23.UTool;
using GameLogic.Bag;
using GameLogic.Combat.CombatTool;
using GameLogic.Combat.CombatType;
using UnityEngine;
using UnityEngine.UI;
using Utility.UITool;
namespace GameUI.Combat
{
    /// 
    /// 战斗和mono层的桥接
    /// 
    public class CombatMonoBaisc
    {
        protected CombatController combatController;
        public async CTask Init(CombatController combatController)
        {
            this.combatController = combatController;
            AddEvent();
        }
        protected void AddEvent()
        {
            EventManager.Instance.AddEventListener(CustomEventType.Combat_ItemShow, Combat_ItemShow);
            // CombatEventManager.Instance.AddEventListener(CombatEventType.HeroDieFinish, HeroDie);
        }
        public async CTask GameOver(bool isWin)
        {
            await ProGameOver(isWin);
        }
        protected virtual async CTask ProGameOver(bool isWin)
        {
        }
        // protected void HeroDie(IEventData iEventData)
        // {
        //     HeroDieEventData heroDieEventData= iEventData as HeroDieEventData;
        //     if (heroDieEventData.combatHeroEntity.IsEnemy)
        //     {
        //         return;
        //     }
        //
        //     BetterList myHero = combatController.CombatHeroController.GetHeroList(false);
        //     if (myHero.Count <= 0)
        //     {
        //         // BattleSettlementPanel.OpenPanel(true);
        //     }
        // }
        protected void Combat_ItemShow(IEventData iEventData)
        {
        }
        private void SetTargetPoint(ImageMove imageMove)
        {
        }
        public void Update(float t)
        {
        }
    }
}