using System.Collections; using System.Collections.Generic; using System.Linq; using Common.Utility.CombatEvent; using Excel2Json; using Fort23.Mono; using Fort23.UTool; using UnityEngine; using Utility; public class DialogueManager : Singleton { private readonly EventSystemManager eventManager; private int currentDialogueID; private int currentNodeID; private int currentEventID; // private List dialogueConfigs; // private List dialogueOptionConfigs; public void CustomInit() { // dialogueConfigs = ConfigComponent.Instance.GetAll().ToList(); // dialogueOptionConfigs = ConfigComponent.Instance.GetAll().ToList(); } /// /// 开始对话 /// public void StartDialogue(int dialogueID, int eventID) { currentDialogueID = dialogueID; currentNodeID = 1; currentEventID = eventID; ShowDialogue(); } /// /// 显示当前对话 /// private void ShowDialogue() { //找到当前对话组 // var dialogueConfig = dialogueConfigs.Find(n => // n.ID == currentDialogueID && n.GroupId == currentNodeID); // if (dialogueConfig.ID == 0) // { // EndDialogue(); // return; // } //todo 加载对话ui // DialoguePanel.OpenDialoguePanel(dialogueConfig.Content, null, ShowDialogueEventData.MessageShowType.Default, () => // { // // }); currentNodeID++; } /// /// 处理选项选择,跳转节点或触发逻辑。 /// /// 选项ID public void SelectOption(int optionID) { // var option = dialogueOptionConfigs.Find(o => o.ID == optionID); // if (option.ID == 0) // { // EndDialogue(); // return; // } // // if (option.DialogueConfigID > 0) // { // currentNodeID = option.DialogueConfigID; // ShowDialogue(); // } // else // { // EndDialogue(); // } } /// /// 结束对话 /// private void EndDialogue() { } }