using System; using System.Collections; using System.Collections.Generic; using System.Linq; using Excel2Json; using Fort23.UTool; using GameLogic.Bag; using GameLogic.Player; using UnityEngine; using Utility; using Random = UnityEngine.Random; public class EventSystemManager : Singleton { List eventConfigs = new List(); public void CustomInit() { eventConfigs = ConfigComponent.Instance.GetAll().ToList(); } public List DetectEvents(int bigMapId) { BigMap bigMap = ConfigComponent.Instance.Get(bigMapId); DivineSenseConfig divineSenseConfig = ConfigComponent.Instance.Get(AccountFileInfo.Instance.playerData.divineSenseLevel); List qualitys = new List() { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 }; //先掉落出品质 int quality = UtilTools.GetRandomByWeight(qualitys, divineSenseConfig.QualityBonusChance); // 获取通用事件 List globalEvents = eventConfigs.Where(e => e.EventTriggerType == 1 && CanTriggerEvent(e.ID) && e.EventQuality == quality).ToList(); //神识场景事件 List candidateEvents = eventConfigs.Where(e => bigMap.DivineSenseGeneralEvent.Contains(e.ID) && CanTriggerEvent(e.ID) && e.EventQuality == quality).ToList(); if (candidateEvents.Count == 0 && globalEvents.Count == 0) { LogTool.Error("没有可以刷新的事件"); return default; } var triggeredEvents = new List(); for (int i = 0; i < divineSenseConfig.DetectEventCount; i++) { int randomValue1 = Random.Range(0, 101); //刷场景事件 if (randomValue1 >= bigMap.DivineSenseGeneralProbability && candidateEvents.Count > 0) { int randomValue2 = Random.Range(0, candidateEvents.Count); triggeredEvents.Add(candidateEvents[randomValue2]); candidateEvents.RemoveAll(ew => ew.ID == candidateEvents[randomValue2].ID); } else if (globalEvents.Count > 0) { int randomValue2 = Random.Range(0, globalEvents.Count); triggeredEvents.Add(globalEvents[randomValue2]); globalEvents.RemoveAll(ew => ew.ID == globalEvents[randomValue2].ID); } } if (triggeredEvents.Count == 0) { Debug.Log("没有可以触发的事件"); return default; } return triggeredEvents; // // 触发事件 // foreach (var evt in triggeredEvents) // { // TriggerEvent(evt); // } } public void DetectRandomEvents() { // 获取通用事件 List randomEvents = eventConfigs.Where(e => e.EventTriggerType == 2 && CanTriggerEvent(e.ID)).ToList(); //神识场景事件 if (randomEvents.Count == 0) { LogTool.Warning("没有可以刷新的事件"); return; } int idex = Random.Range(1, randomEvents.Count); TriggerEvent(randomEvents[idex]); } /// /// 触发单个事件,处理对话、奖励和完成逻辑。 /// public void TriggerEvent(EventConfig evt) { Debug.Log($"触发事件: {evt.Description} (ID: {evt.ID}, 品质: {evt.EventQuality})"); // if (evt.DialogueID > 0) // { // DialogueManager.Instance.StartDialogue(evt.DialogueID, evt.ID); // } CompleteEvent(evt.ID); } /// /// 检查事件是否满足触发条件。 /// private bool CanTriggerEvent(int eventID) { var evt = eventConfigs.Find(e => e.ID == eventID); if (evt.ID == 0) return false; for (var i = 0; i < evt.EventConditionId.Length; i++) { if (!CheckCondition(evt.EventConditionId[i], evt.EventVlaue[i])) return false; } return true; } /// /// 检查单个触发条件。 /// private bool CheckCondition(int conditionid, int EventVlaue) { //>= if (EventVlaue == 1) { } //= else if (EventVlaue == 2) { } // <= else if (EventVlaue == 3) { } return true; } /// /// 完成任务 /// /// 事件ID public void CompleteEvent(int eventID) { LogTool.Log($"完成任务{eventID}"); AccountFileInfo.EventData eventData = AccountFileInfo.Instance.playerData.events.FirstOrDefault((e) => e.eventID == eventID); if (eventData == null) { eventData = new AccountFileInfo.EventData(); eventData.eventID = eventID; } eventData.completeCount++; AccountFileInfo.Instance.playerData.events.Add(eventData); AccountFileInfo.Instance.SavePlayerData(); } }