using UnityEngine; using Utility; // using WeChatWASM; namespace Fort23.Mono.UpdateAsset { public class GameUpdateAsset : Singleton { private string urlRoot; public void Init(string urlRoot) { this.urlRoot = urlRoot; LoadMD5(); } private void LoadMD5() { string md5 = urlRoot + "MD5.txt"; string loadMd5 = WXDownload.Instance.GetPluginCachePath() + "Bundle/MD5.txt"; string str = WXDownload.Instance.GetCachePath(loadMd5); if (!string.IsNullOrEmpty(str)) { Debug.Log("本地有缓存" + str); //本地有缓存 } WXDownload.Instance.DownLoad(md5, "Bundle/MD5.txt", (bool isSuccess) => { if (isSuccess) { Debug.Log("MD5下载成功"); } else { Debug.Log("MD5下载失败"); } }); } } }