using Fort23.Core; using Fort23.UTool; using UnityEngine.UI; using UnityEngine; using System.Collections.Generic; namespace Fort23.Mono { public partial class ShowTextPanel { #region 自定义数据 private GameObject _textWidget; public GameObject textWidget { get{ if (_textWidget == null) { _textWidget = GetUIUnit("textWidget"); } return _textWidget; } } #endregion 自定义数据结束 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface) { await base.SetUIGameObject(gObjectPoolInterface); Init(); } } }