using Core.Utility.Event; using Fort23.UTool; namespace Common.Utility.CombatEvent { public class HeroPowerUpEventData : EventDataBasic { public int heroModelID; /// /// 技能是否有更新 /// public bool isSkillUp; /// /// 英雄提升类型 /// public HeroUpType upType; /// /// 提升失败的原因 /// public HeroUpResultType ResultType; } }