// Auto Generated Code By excel2json // Generate From Excel\OpenBox.xlsx. SheetName: OpenBoxProgressReward using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "OpenBoxProgressReward.json")] public partial class OpenBoxProgressRewardHolder : ConfigHolder { } [Serializable] public struct OpenBoxProgressReward : IConfig { public int GetID() {return ID;} /// ///ID /// #if !COMBAT_SERVER public int ID; #else public int ID{ set; get; } #endif /// ///抽奖组ID /// #if !COMBAT_SERVER public int OpenboxID; #else public int OpenboxID{ set; get; } #endif /// ///积累分数 /// #if !COMBAT_SERVER public int TotalScore; #else public int TotalScore{ set; get; } #endif /// ///奖励道具 /// #if !COMBAT_SERVER public int[] PrizeID; #else public int[] PrizeID{ set; get; } #endif /// ///奖励数量 /// #if !COMBAT_SERVER public int[] PrizeCount; #else public int[] PrizeCount{ set; get; } #endif } } // End of Auto Generated Code