using Common.Utility.CombatEvent;
using Fort23.Core;
using GameLogic.Combat.CombatTool;
using GameLogic.Combat.Hero;
namespace GameLogic.Combat.Skill
{
///
/// 星辰道启动期间释放的功法带有星辰之力,对敌人额外照成30%当前伤害
///
public class S60104 : SkillBasic
{
private DS60101 ds60101;
protected override void ProActiveSkill()
{
ds60101 = CombatHeroEntity.CombatHeroSkillControl.GetSkillBasic();
CombatEventManager.Instance.AddEventListener(CombatEventType.HeroInjured, HeroInjured);
}
private void HeroInjured(IEventData iEventData)
{
if (ds60101 == null || !ds60101.isSkillActive)
{
return;
}
// SkillFeaturesData mySkillFeaturesData = null;
HeroInjuredEventData heroInjuredEventData = iEventData as HeroInjuredEventData;
if (heroInjuredEventData.HarmReturnInfo.source == CombatHeroEntity &&
heroInjuredEventData.HarmReturnInfo.isHitHero)
{
long att = heroInjuredEventData.HarmReturnInfo.att;
long v = CombatCalculateTool.Instance.GetVlaueRatioForLong(att, effectValue[0]);
CombatCalculateTool.Instance.Harm(CombatHeroEntity, heroInjuredEventData.HarmReturnInfo.target, v,
AttType.Skill | AttType.JianJie, triggerData, heroInjuredEventData.HarmReturnInfo.WuXingType, null);
// CombatCalculateTool.Instance.Recover(CombatHeroEntity,
// CombatHeroEntity.GetMainHotPoin(), v, AttType.Skill, HarmType.Default,
// triggerData);
}
}
protected override void ProDispose()
{
CombatEventManager.Instance.RemoveEventListener(CombatEventType.HeroInjured, HeroInjured);
}
protected override void ProUseSkill()
{
}
}
}