using Fort23.Core;
using OfficeOpenXml.FormulaParsing.Excel.Functions.Logical;
using UnityEngine;
namespace GameLogic.Combat.CombatTool
{
    public class CombatDataController
    {
        /// 
        /// 通用型timeline数据
        /// 
        public TimeLienData generalBuffTimeLienData;
        public async CTask Init()
        {
            AssetHandle assetHandle =
                await AssetBundleLoadManager.Instance.LoadAssetAsyncTask("General_TD.txt");
            if (assetHandle != null)
            {
                TextAsset textAsset = assetHandle.AssetObject();
                generalBuffTimeLienData = JsonManager.FromJson(textAsset.text);
                generalBuffTimeLienData.DeserializeData();
                assetHandle.Release();
            }
        }
    }
}