using Fort23.Core; using Fort23.UTool; using UnityEngine.UI; using UnityEngine; using System.Collections.Generic; namespace Fort23.Mono { public partial class CheckBoxPanel { #region 自定义数据 private Text _Text_Title; public Text Text_Title { get{ if (_Text_Title == null) { _Text_Title = GetUIUnit("Text_Title"); } return _Text_Title; } } private InputField _InputField_Name; public InputField InputField_Name { get{ if (_InputField_Name == null) { _InputField_Name = GetUIUnit("InputField_Name"); } return _InputField_Name; } } private Button _Btn_Baochun; public Button Btn_Baochun { get{ if (_Btn_Baochun == null) { _Btn_Baochun = GetUIUnit