using Common.Utility.CombatEvent; using Fort23.Core; using GameLogic.Combat.CombatTool; using GameLogic.Combat.Hero; namespace GameLogic.Combat.Skill { /// /// 碧霄回春术 功法在经过木系区域时会触发生机,为角色治疗{0}生命值 /// public class S2010 : SkillBasic { protected override void ProUseSkill() { } protected override void ProActiveSkill() { CombatEventManager.Instance.AddEventListener(CombatEventType.TriggerSkillSlots, TriggerSkillSlots); } protected override void ProDispose() { CombatEventManager.Instance.RemoveEventListener(CombatEventType.TriggerSkillSlots, TriggerSkillSlots); } private void TriggerSkillSlots(IEventData ieventData) { TriggerSkillSlotsEventData triggerSkillSlotsEventData = ieventData as TriggerSkillSlotsEventData; if (triggerSkillSlotsEventData.SkillBasic == this) { if (triggerSkillSlotsEventData.triggerType == 2) //触发到木的位置 { long maxHp = CombatHeroEntity.MaxCombatHeroInfo.hp.Value; long v = CombatCalculateTool.Instance.GetVlaueRatioForLong(maxHp, effectValue[0]); Recover(CombatHeroEntity, CombatHeroEntity.GetMainHotPoin(true), v, AttType.Skill); } } } } }