using Fort23.Core; using UnityEngine; namespace Fort23.Mono { public partial class RedDotCom { #region 自定义数据 private RedDotWidget _RedDotWidget; public RedDotWidget RedDotWidget { get { if (_RedDotWidget == null) { _RedDotWidget = GetUIUnit("RedDotWidget"); } return _RedDotWidget; } } #endregion 自定义数据结束 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface) { await base.SetUIGameObject(gObjectPoolInterface); Init(); } } }