using GameLogic.Combat.CombatTool; namespace GameLogic.Combat.CombatState { public class CombatFinishState : CombatStateBasic { public CombatFinishState(CombatController combatController) : base(combatController) { } protected override void ProEnter() { CombatHeroEntity[] heros= CombatController.CombatHeroController.GetHero(false,out int c); for (int i = 0; i