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@@ -303,7 +303,7 @@ public class EventSystemManager : Singleton<EventSystemManager>
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int randomValue3 = Random.Range(0, 101);
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//先刷事件关联的事件
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- if (randomValue3 >= 50)
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+ if (randomValue3 <= PlayerManager.Instance.gameConstantConfig.RefreshRelevanceEventProbability)
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{
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bool isRefence = false;
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foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
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@@ -362,11 +362,11 @@ public class EventSystemManager : Singleton<EventSystemManager>
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// List<EventConfig> candidateEvents = eventConfigs.Where(e => bigMap.SpecialTaskID.Contains(e.ID) && CanTriggerEvent(e.ID) && e.EventQuality == quality && !BagIsEvent(e.ID) && eventLists.FirstOrDefault(el => el.eventID == e.ID) == null).ToList();
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// 获取通用事件
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- List<EventConfig> globalEvents = eventConfigs.Where(e => e.EventTriggerType == 1 && e.EventQuality == quality && eventLists.FirstOrDefault(el => el.eventID == e.ID) == null).ToList();
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+ List<EventConfig> globalEvents = eventConfigs.Where(e => e.EventTriggerType == 1 && e.EventQuality == quality && eventLists.FirstOrDefault(el => el.eventID == e.ID) == null && CanTriggerEvent(e.ID)).ToList();
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//场景特定事件
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- List<EventConfig> candidateEvents = eventConfigs.Where(e => bigMap.SpecialTaskID.Contains(e.ID) && e.EventQuality == quality && eventLists.FirstOrDefault(el => el.eventID == e.ID) == null).ToList();
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+ List<EventConfig> candidateEvents = eventConfigs.Where(e => bigMap.SpecialTaskID.Contains(e.ID) && e.EventQuality == quality && eventLists.FirstOrDefault(el => el.eventID == e.ID) == null && CanTriggerEvent(e.ID)).ToList();
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if (candidateEvents.Count == 0 && globalEvents.Count == 0)
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{
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@@ -751,6 +751,10 @@ public class EventSystemManager : Singleton<EventSystemManager>
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int randomValue1 = Random.Range(0, 1001);
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return randomValue1 <= evt.EventCount;
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+ //完成事件判断
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+ case 10:
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+ AccountFileInfo.EventList eventList = AccountFileInfo.Instance.playerData.completeEvents.FirstOrDefault(ce => ce.eventID == evt.EventValue[0]);
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+ return eventList != null;
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}
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return true;
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