lzx 2 giorni fa
parent
commit
fef1b7d839

+ 220 - 0
Assets/Res/UI/MainHeroPanel/MainHeroPanel.prefab

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+      value: 0
+      objectReference: {fileID: 0}
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+      value: 0
+      objectReference: {fileID: 0}
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+      value: 0
+      objectReference: {fileID: 0}
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+      propertyPath: m_LocalRotation.w
+      value: 1
+      objectReference: {fileID: 0}
+    - target: {fileID: 8869132852931889746, guid: d9c0ce7907495ad48bab9dd8a38b311a, type: 3}
+      propertyPath: m_LocalRotation.x
+      value: -0
+      objectReference: {fileID: 0}
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+      propertyPath: m_LocalRotation.y
+      value: -0
+      objectReference: {fileID: 0}
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+      propertyPath: m_LocalRotation.z
+      value: -0
+      objectReference: {fileID: 0}
+    - target: {fileID: 8869132852931889746, guid: d9c0ce7907495ad48bab9dd8a38b311a, type: 3}
+      propertyPath: m_AnchoredPosition.x
+      value: -138
+      objectReference: {fileID: 0}
+    - target: {fileID: 8869132852931889746, guid: d9c0ce7907495ad48bab9dd8a38b311a, type: 3}
+      propertyPath: m_AnchoredPosition.y
+      value: 219.5
+      objectReference: {fileID: 0}
+    - target: {fileID: 8869132852931889746, guid: d9c0ce7907495ad48bab9dd8a38b311a, type: 3}
+      propertyPath: m_LocalEulerAnglesHint.x
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 8869132852931889746, guid: d9c0ce7907495ad48bab9dd8a38b311a, type: 3}
+      propertyPath: m_LocalEulerAnglesHint.y
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 8869132852931889746, guid: d9c0ce7907495ad48bab9dd8a38b311a, type: 3}
+      propertyPath: m_LocalEulerAnglesHint.z
+      value: 0
+      objectReference: {fileID: 0}
+    m_RemovedComponents: []
+    m_RemovedGameObjects: []
+    m_AddedGameObjects: []
+    m_AddedComponents: []
+  m_SourcePrefab: {fileID: 100100000, guid: d9c0ce7907495ad48bab9dd8a38b311a, type: 3}
+--- !u!224 &4487682254935894402 stripped
+RectTransform:
+  m_CorrespondingSourceObject: {fileID: 8869132852931889746, guid: d9c0ce7907495ad48bab9dd8a38b311a, type: 3}
+  m_PrefabInstance: {fileID: 4995070798600840144}
+  m_PrefabAsset: {fileID: 0}
+--- !u!1 &6927679779501727088 stripped
+GameObject:
+  m_CorrespondingSourceObject: {fileID: 2699378438084296352, guid: d9c0ce7907495ad48bab9dd8a38b311a, type: 3}
+  m_PrefabInstance: {fileID: 4995070798600840144}
+  m_PrefabAsset: {fileID: 0}
 --- !u!1001 &5312035358321280912
 PrefabInstance:
   m_ObjectHideFlags: 0
@@ -367,7 +1027,7 @@ PrefabInstance:
     m_Modifications:
     - target: {fileID: 2699378438084296352, guid: d9c0ce7907495ad48bab9dd8a38b311a, type: 3}
       propertyPath: m_Name
-      value: SentimentWidget
+      value: SentimentWidget1
       objectReference: {fileID: 0}
     - target: {fileID: 8869132852931889746, guid: d9c0ce7907495ad48bab9dd8a38b311a, type: 3}
       propertyPath: m_Pivot.x
@@ -431,11 +1091,11 @@ PrefabInstance:
       objectReference: {fileID: 0}
     - target: {fileID: 8869132852931889746, guid: d9c0ce7907495ad48bab9dd8a38b311a, type: 3}
       propertyPath: m_AnchoredPosition.x
-      value: -124
+      value: -138
       objectReference: {fileID: 0}
     - target: {fileID: 8869132852931889746, guid: d9c0ce7907495ad48bab9dd8a38b311a, type: 3}
       propertyPath: m_AnchoredPosition.y
-      value: 445
+      value: 566
       objectReference: {fileID: 0}
     - target: {fileID: 8869132852931889746, guid: d9c0ce7907495ad48bab9dd8a38b311a, type: 3}
       propertyPath: m_LocalEulerAnglesHint.x
@@ -459,3 +1119,8 @@ RectTransform:
   m_CorrespondingSourceObject: {fileID: 8869132852931889746, guid: d9c0ce7907495ad48bab9dd8a38b311a, type: 3}
   m_PrefabInstance: {fileID: 5312035358321280912}
   m_PrefabAsset: {fileID: 0}
+--- !u!1 &7840268188030007600 stripped
+GameObject:
+  m_CorrespondingSourceObject: {fileID: 2699378438084296352, guid: d9c0ce7907495ad48bab9dd8a38b311a, type: 3}
+  m_PrefabInstance: {fileID: 5312035358321280912}
+  m_PrefabAsset: {fileID: 0}

+ 50 - 4
Assets/Res/UI/SentimentPanel/SentimentWidget.prefab

@@ -32,7 +32,7 @@ RectTransform:
   m_ConstrainProportionsScale: 0
   m_Children:
   - {fileID: 2899708151964561830}
-  m_Father: {fileID: 8869132852931889746}
+  m_Father: {fileID: 4108690741632151610}
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0.5, y: 0.5}
   m_AnchorMax: {x: 0.5, y: 0.5}
@@ -120,8 +120,7 @@ RectTransform:
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_ConstrainProportionsScale: 0
   m_Children:
-  - {fileID: 2492020394439340754}
-  - {fileID: 6739432532670260918}
+  - {fileID: 4108690741632151610}
   m_Father: {fileID: 0}
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0.5, y: 0.5}
@@ -187,7 +186,7 @@ RectTransform:
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_ConstrainProportionsScale: 0
   m_Children: []
-  m_Father: {fileID: 8869132852931889746}
+  m_Father: {fileID: 4108690741632151610}
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0.5, y: 0.5}
   m_AnchorMax: {x: 0.5, y: 0.5}
@@ -244,6 +243,53 @@ MonoBehaviour:
   topOrLeftColor: {r: 1, g: 1, b: 1, a: 1}
   bottomOrRightColor: {r: 0, g: 0, b: 0, a: 1}
   direction: 0
+--- !u!1 &5539561924489512203
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 7
+  m_Component:
+  - component: {fileID: 4108690741632151610}
+  - component: {fileID: 4401465878951439633}
+  m_Layer: 0
+  m_HasEditorInfo: 1
+  m_Name: Button
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!224 &4108690741632151610
+RectTransform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 5539561924489512203}
+  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalPosition: {x: 0, y: 0, z: 0}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_ConstrainProportionsScale: 0
+  m_Children:
+  - {fileID: 2492020394439340754}
+  - {fileID: 6739432532670260918}
+  m_Father: {fileID: 8869132852931889746}
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+  m_AnchorMin: {x: 0, y: 0}
+  m_AnchorMax: {x: 1, y: 1}
+  m_AnchoredPosition: {x: 0, y: 0}
+  m_SizeDelta: {x: 0, y: 0}
+  m_Pivot: {x: 0.5, y: 0.5}
+--- !u!222 &4401465878951439633
+CanvasRenderer:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 5539561924489512203}
+  m_CullTransparentMesh: 1
 --- !u!1 &6994687298015145952
 GameObject:
   m_ObjectHideFlags: 0

+ 1 - 1
Assets/Scripts/GameUI/UI/AppBarPanel/AppBarPanel.cs

@@ -100,7 +100,7 @@ namespace Fort23.Mono
             Btn_Back.onClick.AddListener(() =>
             {
                 UIManager.Instance.HideUIUIPanel(currentOpenUIPanel);
-                // currentOpenUIPanel = null;
+                currentOpenUIPanel = null;
                 // UIManager.Instance.GetComponent<MainPanel>().Show();
                 // MainPanel.OpenPanel();
             });

+ 18 - 16
Assets/Scripts/GameUI/UI/MainHeroPnael/MainHeroPanel.cs

@@ -43,6 +43,7 @@ namespace Fort23.Mono
         public override void AddButtonEvent()
         {
             Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
+            Btn_Sentiment.onClick.AddListener(() => { SentimentPanel.OpenPanel(); });
         }
 
         public async void CustomInit()
@@ -59,40 +60,40 @@ namespace Fort23.Mono
             heroInfo = PlayerManager.Instance.myHero;
 
 
-            HeroAttributeWidget heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam,null, Content,isInstance:true);
+            HeroAttributeWidget heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null, Content, isInstance: true);
             heroAttributeWidget.CustomInit(new HeroAttributeData("生命", "", PlayerManager.Instance.myHero.hp.Value.ToString()));
             HeroAttributeWidgets.Add(heroAttributeWidget);
 
-            heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam,null, Content,isInstance:true);
+            heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null, Content, isInstance: true);
             heroAttributeWidget.CustomInit(new HeroAttributeData("攻击", "", PlayerManager.Instance.myHero.attack.Value.ToString()));
             HeroAttributeWidgets.Add(heroAttributeWidget);
 
-            heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam,null, Content,isInstance:true);
+            heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null, Content, isInstance: true);
             heroAttributeWidget.CustomInit(new HeroAttributeData("防御", "", PlayerManager.Instance.myHero.defense.Value.ToString()));
             HeroAttributeWidgets.Add(heroAttributeWidget);
 
-            heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam,null, Content,isInstance:true);
+            heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null, Content, isInstance: true);
             heroAttributeWidget.CustomInit(new HeroAttributeData("攻击速度", "", PlayerManager.Instance.myHero.attSpeed.Value.ToString()));
             HeroAttributeWidgets.Add(heroAttributeWidget);
-            
-            
-            heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam,null, Content,isInstance:true);
+
+
+            heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null, Content, isInstance: true);
             heroAttributeWidget.CustomInit(new HeroAttributeData("金灵根", "", PlayerManager.Instance.myHero.Metal_Injury.ToString()));
             HeroAttributeWidgets.Add(heroAttributeWidget);
-            
-            heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam,null, Content,isInstance:true);
+
+            heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null, Content, isInstance: true);
             heroAttributeWidget.CustomInit(new HeroAttributeData("木灵根", "", PlayerManager.Instance.myHero.Wood_Injury.ToString()));
             HeroAttributeWidgets.Add(heroAttributeWidget);
-            
-            heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam,null, Content,isInstance:true);
+
+            heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null, Content, isInstance: true);
             heroAttributeWidget.CustomInit(new HeroAttributeData("水灵根", "", PlayerManager.Instance.myHero.Water_Injury.ToString()));
             HeroAttributeWidgets.Add(heroAttributeWidget);
-            
-            heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam,null, Content,isInstance:true);
+
+            heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null, Content, isInstance: true);
             heroAttributeWidget.CustomInit(new HeroAttributeData("火灵根", "", PlayerManager.Instance.myHero.Fire_Injury.ToString()));
             HeroAttributeWidgets.Add(heroAttributeWidget);
-            
-            heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam,null, Content,isInstance:true);
+
+            heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null, Content, isInstance: true);
             heroAttributeWidget.CustomInit(new HeroAttributeData("土灵根", "", PlayerManager.Instance.myHero.Earth_Injury.ToString()));
             HeroAttributeWidgets.Add(heroAttributeWidget);
         }
@@ -130,11 +131,12 @@ namespace Fort23.Mono
             }
 
             btnFaBaoWidgets.Clear();
-            
+
             foreach (var heroAttributeWidget in HeroAttributeWidgets)
             {
                 UIManager.Instance.DormancyGComponent(heroAttributeWidget);
             }
+
             HeroAttributeWidgets.Clear();
             base.Close();
         }

+ 11 - 0
Assets/Scripts/GameUI/UI/MainHeroPnael/MainHeroPanelData.cs

@@ -74,6 +74,17 @@ namespace Fort23.Mono
 	      return _HeroAttributeWidgetGam;
 	     }
 	   }
+	  private Button _Btn_Sentiment;
+	  public Button Btn_Sentiment
+	   {
+	   get{
+	      if (_Btn_Sentiment == null)
+	       {
+	         _Btn_Sentiment  = GetUIUnit<Button>("Btn_Sentiment"); 
+	       }
+	      return _Btn_Sentiment;
+	     }
+	   }
 	  #endregion 自定义数据结束 
 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 	{

+ 24 - 0
Assets/Scripts/GameUI/UI/SentimentPanel/SentimentPanel.cs

@@ -1,3 +1,5 @@
+using Fort23.Core;
+
 namespace Fort23.Mono
 {
 	[UIBinding(prefab = "SentimentPanel"  )]
@@ -20,5 +22,27 @@ namespace Fort23.Mono
 
 		}
 
+		public async override CTask<bool> AsyncInit(object[] uiData)
+		{
+			for (var i = 0; i < SentimentWidgetGams.Count; i++)
+			{
+				SentimentWidget sentimentWidget =  await UIManager.Instance.CreateGComponentForObject<SentimentWidget>(SentimentWidgetGams[i], null);
+				sentimentWidget.CustomInit(i+1);
+				sentimentWidget.OnClick = OnClick;
+			}
+
+			return await base.AsyncInit(uiData);
+		}
+
+		private void OnClick(ItemWidgetBasic obj)
+		{
+			SentimentWidget sentimentWidget = obj as SentimentWidget;
+		}
+
+		public async static CTask OpenPanel()
+		{
+			await UIManager.Instance.LoadAndOpenPanel<SentimentPanel>(null);
+		}
+
 	}
 }

+ 11 - 0
Assets/Scripts/GameUI/UI/SentimentPanel/SentimentPanelData.cs

@@ -19,6 +19,17 @@ namespace Fort23.Mono
 	      return _Btn_Close;
 	     }
 	   }
+	  private List<GameObject> _SentimentWidgetGams;
+	  public List<GameObject> SentimentWidgetGams
+	   {
+	   get{
+	      if (_SentimentWidgetGams == null)
+	       {
+	         _SentimentWidgetGams  = GetUIUnit<List<GameObject>>("SentimentWidgetGams"); 
+	       }
+	      return _SentimentWidgetGams;
+	     }
+	   }
 	  #endregion 自定义数据结束 
 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 	{