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@@ -106,7 +106,7 @@ namespace GameLogic.Combat.CombatTool
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_besselPathA.controlPoints.Add(b.GameObject.transform.TransformPoint(new Vector3(-12.66f, 1, 5)));
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_besselPathA.controlPoints.Add(b.dotPos);
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- GameObject G1 = new GameObject("BesselPathMono22");
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+ GameObject G1 = new GameObject("BesselPathMono33");
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BesselPathMono besselPathMono1 = G1.AddComponent<BesselPathMono>();
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besselPathMono1.isRun = true;
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besselPathMono1.BesselPath = _besselPathA;
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@@ -118,7 +118,7 @@ namespace GameLogic.Combat.CombatTool
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_besselPathB.controlPoints.Add(
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a.GameObject.transform.TransformPoint(new Vector3(12.67f, -3.03f, -3.5f)));
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_besselPathB.controlPoints.Add(a.dotPos);
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- GameObject G2 = new GameObject("BesselPathMono22");
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+ GameObject G2 = new GameObject("BesselPathMono44");
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BesselPathMono besselPathMono2 = G2.AddComponent<BesselPathMono>();
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besselPathMono2.isRun = true;
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besselPathMono2.BesselPath = _besselPathB;
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