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@@ -37,8 +37,9 @@ namespace GameLogic.Combat.Hero.State
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float y = myCombatMagicWeaponEntity.IsEnemy ? 5: 5;
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float x = myCombatMagicWeaponEntity.useIndex*1.5f;
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-
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- endPos = startPos + new Vector3(x-3, y, 0);
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+ endPos= myCombatMagicWeaponEntity.MagicWeaponControl.combatHeroEntity.GameObject.transform.TransformPoint(
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+ new Vector3(x - 3, y, 0));
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+ // endPos = startPos + Vector3(x-3, y, 0);
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_addTime = 1.0f / (Vector3.Distance(startPos, endPos) / CustomTweenManager.AnimationCurveLibrary.fabaoMoveTopSpeed);
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_currTime = 0;
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isUpdate = true;
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