|  | @@ -37,8 +37,9 @@ namespace GameLogic.Combat.Hero.State
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				|  |  |              float y = myCombatMagicWeaponEntity.IsEnemy ? 5: 5;
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				|  |  |              float x = myCombatMagicWeaponEntity.useIndex*1.5f;
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				|  |  |  
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				|  |  | -
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				|  |  | -            endPos = startPos + new Vector3(x-3, y, 0);
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				|  |  | +            endPos= myCombatMagicWeaponEntity.MagicWeaponControl.combatHeroEntity.GameObject.transform.TransformPoint(
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				|  |  | +                new Vector3(x - 3, y, 0));
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				|  |  | +            // endPos = startPos +  Vector3(x-3, y, 0);
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				|  |  |              _addTime = 1.0f / (Vector3.Distance(startPos, endPos) / CustomTweenManager.AnimationCurveLibrary.fabaoMoveTopSpeed);
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				|  |  |              _currTime = 0;
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				|  |  |              isUpdate = true;
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