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				@@ -37,8 +37,9 @@ namespace GameLogic.Combat.Hero.State 
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				             float y = myCombatMagicWeaponEntity.IsEnemy ? 5: 5; 
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				             float x = myCombatMagicWeaponEntity.useIndex*1.5f; 
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				- 
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				-            endPos = startPos + new Vector3(x-3, y, 0); 
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				+            endPos= myCombatMagicWeaponEntity.MagicWeaponControl.combatHeroEntity.GameObject.transform.TransformPoint( 
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				+                new Vector3(x - 3, y, 0)); 
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				+            // endPos = startPos +  Vector3(x-3, y, 0); 
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				             _addTime = 1.0f / (Vector3.Distance(startPos, endPos) / CustomTweenManager.AnimationCurveLibrary.fabaoMoveTopSpeed); 
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				             _currTime = 0; 
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				             isUpdate = true; 
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