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@@ -578,11 +578,12 @@ namespace Fort23.Mono
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List<List<int>> indexList = new List<List<int>>()
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{
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- new List<int>() { 0, 1, 9 }, //金
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- new List<int>() { 4, 5, 3 }, //木
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- new List<int>() { 2, 3, 1 }, //水
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- new List<int>() { 6, 7, 5 }, //火
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- new List<int>() { 8, 9, 7 }, //土
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+ new List<int>() { 9, 8, 7 }, //金
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+ new List<int>() { 7, 6, 5 }, //木
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+ new List<int>() { 1, 0, 9 }, //水
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+ new List<int>() { 5, 4, 3 }, //火
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+ new List<int>() { 7, 6, 5 }, //土
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+ new List<int>() { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }, //辅助
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};
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private void Sort(int type1, int type2)
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@@ -786,6 +787,12 @@ namespace Fort23.Mono
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//直接上功法
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if (skillKongWidget.SkillInfo == null && dianjiSkillKongWidget == null && selectSkillConfig != null)
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{
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+ if (!IsCurrentPosUse(selectSkillConfig, skillKongWidget))
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+ {
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+ CloseSelect();
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+ return;
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+ }
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+
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if (selectSkillConfig.skillConfig.SkillType == 1)
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{
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if (!IsMainGongFaChange(selectSkillConfig.skillConfig))
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@@ -809,6 +816,7 @@ namespace Fort23.Mono
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isAlter = true;
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+
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skillKongWidget.SetSKill(selectSkillConfig);
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allUseSkill[skillKongWidget.index] = selectSkillConfig;
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if (selectSkillConfig.skillConfig.SkillType == 1)
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@@ -846,6 +854,11 @@ namespace Fort23.Mono
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return;
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}
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+ if (!IsCurrentPosUse(selectSkillConfig, skillKongWidget))
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+ {
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+ CloseSelect();
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+ return;
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+ }
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isAlter = true;
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allUseSkill[skillKongWidget.SkillInfo.index] = null;
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@@ -897,6 +910,12 @@ namespace Fort23.Mono
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{
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isAlter = true;
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+ if (!IsCurrentPosUse(selectSkillConfig, skillKongWidget))
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+ {
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+ CloseSelect();
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+ return;
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+ }
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+
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if (skillKongWidget.SkillInfo != null)
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{
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dianjiSkillKongWidget.SetSKill(skillKongWidget.SkillInfo);
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@@ -927,6 +946,53 @@ namespace Fort23.Mono
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UpdateSkillWidget();
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}
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+ private bool IsCurrentPosUse(SkillInfo skillConfig, SkillKongWidget skillKongWidget)
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+ {
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+ if (PlayerManager.Instance.myHero.level > 60)
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+ {
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+ return true;
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+ }
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+
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+ int index = 0;
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+ //金
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+ if (skillConfig.skillConfig.attribute == 1)
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+ {
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+ index = 0;
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+ }
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+
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+ //木
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+ if (skillConfig.skillConfig.attribute == 2)
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+ {
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+ index = 1;
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+ }
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+
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+ //水
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+ if (skillConfig.skillConfig.attribute == 4)
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+ {
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+ index = 2;
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+ }
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+
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+ //火
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+ if (skillConfig.skillConfig.attribute == 8)
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+ {
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+ index = 3;
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+ }
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+
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+ //土
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+ if (skillConfig.skillConfig.attribute == 16)
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+ {
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+ index = 4;
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+ }
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+
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+ //辅助
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+ if (skillConfig.skillConfig.attribute == 0)
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+ {
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+ index = 5;
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+ }
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+
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+ return indexList[index].Contains(skillKongWidget.index);
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+ }
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+
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public void SelectSkill(SkillInfo skillConfig, bool max, bool isClick)
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{
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@@ -938,6 +1004,55 @@ namespace Fort23.Mono
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if (!max)
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{
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+ int index = 5;
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+ if (PlayerManager.Instance.myHero.level <= 60)
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+ {
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+ //金
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+ if (skillConfig.skillConfig.attribute == 1)
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+ {
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+ index = 0;
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+ }
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+
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+ //木
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+ if (skillConfig.skillConfig.attribute == 2)
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+ {
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+ index = 1;
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+ }
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+
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+ //水
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+ if (skillConfig.skillConfig.attribute == 4)
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+ {
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+ index = 2;
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+ }
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+
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+ //火
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+ if (skillConfig.skillConfig.attribute == 8)
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+ {
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+ index = 3;
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+ }
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+
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+ //土
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+ if (skillConfig.skillConfig.attribute == 16)
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+ {
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+ index = 4;
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+ }
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+ }
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+
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+
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+ // //辅助
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+ // if (skillConfig.skillConfig.attribute == 0)
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+ //
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+ // index = 5;
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+ // }
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+
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+
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+ //先上对应位置
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+ foreach (var i in indexList[index])
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+ {
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+ allKongSkill[i].SelectState(true);
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+ }
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+
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+
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// if (isClick)
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// {
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// int index = 0;
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@@ -1020,10 +1135,10 @@ namespace Fort23.Mono
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{
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selectSkillConfig = skillConfig;
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_isSelectSkill = true;
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- for (int i = 0; i < allKongSkill.Count; i++)
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- {
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- allKongSkill[i].SelectState(true);
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- }
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+ // for (int i = 0; i < allKongSkill.Count; i++)
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+ // {
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+ // allKongSkill[i].SelectState(true);
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+ // }
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}
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}
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else
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