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@@ -108,30 +108,30 @@ namespace Fort23.Mono
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}
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}
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- ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(_skillInfo.skillConfig.PieceID);
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-
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- SkillConstant skillConstant = ConfigComponent.Instance.Get<SkillConstant>(itemConfig.quality);
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- int count = 0;
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- for (int i = 0; i < _skillInfo.skillConfig.level - 1; i++)
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- {
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- count += skillConstant.SkillPromoteNeedPieceNum[i];
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- }
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-
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- if (count > 0)
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- {
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- if (itemInfo.ContainsKey(_skillInfo.skillConfig.PieceID))
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- {
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- itemInfo[_skillInfo.skillConfig.PieceID].count += count;
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- }
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- else
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- {
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- itemInfo.Add(_skillInfo.skillConfig.PieceID, new ItemInfo(_skillInfo.skillConfig.PieceID,
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- count));
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- }
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- }
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-
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-
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- _skillInfo.SkillData.star = 1;
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+ // ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(_skillInfo.skillConfig.PieceID);
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+ //
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+ // SkillConstant skillConstant = ConfigComponent.Instance.Get<SkillConstant>(itemConfig.quality);
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+ // int count = 0;
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+ // for (int i = 0; i < _skillInfo.skillConfig.level - 1; i++)
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+ // {
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+ // count += skillConstant.SkillPromoteNeedPieceNum[i];
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+ // }
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+ //
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+ // if (count > 0)
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+ // {
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+ // if (itemInfo.ContainsKey(_skillInfo.skillConfig.PieceID))
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+ // {
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+ // itemInfo[_skillInfo.skillConfig.PieceID].count += count;
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+ // }
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+ // else
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+ // {
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+ // itemInfo.Add(_skillInfo.skillConfig.PieceID, new ItemInfo(_skillInfo.skillConfig.PieceID,
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+ // count));
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+ // }
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+ // }
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+
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+
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+ // _skillInfo.SkillData.star = 1;
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_skillInfo.SkillData.level = 1;
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_skillInfo.CustomInt(_skillInfo.SkillData);
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PlayerManager.Instance.myHero.ComputeHeroInfo();
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