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@@ -21,6 +21,7 @@ namespace GameLogic.Combat.Hero.Turntable
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private BetterList<SkillBasic> currUseFinishSkill = new BetterList<SkillBasic>();
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public float skillAddSkillCd;
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+ public int skillCount;
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public void Init(int count, CombatHeroSkillControl combatHeroSkillControl, CombatHeroEntity combatHeroEntity)
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{
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this.combatHeroSkillControl = combatHeroSkillControl;
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@@ -79,7 +80,7 @@ namespace GameLogic.Combat.Hero.Turntable
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_removeTime = 0;
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skillAddSkillCd = 0;
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- int currSkillCount=0;
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+ skillCount=0;
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if (allSkill != null)
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{
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for (int i = 0; i < allSkill.Length; i++)
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@@ -99,6 +100,7 @@ namespace GameLogic.Combat.Hero.Turntable
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if (skillConfig.SkillType == 1)
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{
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+ skillCount++;
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}
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skillAddSkillCd+=skillConfig.addcd;
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