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m_IsVariant: 0
m_IsPlaceholder: 0
@@ -63,5 +63,9 @@ namespace Fort23.Core
/// 显示对话
/// </summary>
ShowDialogue,
+ /// <summary>
+ /// 改变战斗英雄
+ /// </summary>
+ AlterCombatHero,
@@ -0,0 +1,3 @@
+guid: be32e5e0b56e4ae2a3c2685d6bb00c8e
+timeCreated: 1734686847
@@ -31,9 +31,13 @@ namespace GameLogic.Combat.CombatGuide
currGuide = new Guide_JiaRuFaShi();
break;
case 1:
- currGuide = new Guide_GongJiang();
+ currGuide = new Guide_Boss();
+
case 2:
+ currGuide = new Guide_GongJiang();
+ break;
+ case 3:
currGuide = new Guide_MuShi();
@@ -0,0 +1,45 @@
+using Common.Utility.CombatEvent;
+using Fort23.Core;
+using GameLogic.Combat.CombatTool;
+using GameLogic.Combat.CombatType;
+namespace GameLogic.Combat.CombatGuide
+{
+ public class Guide_Boss : GuideBasic
+ protected bool isTrgger;
+ protected override void ProUpdate()
+ Trigger();
+ }
+ protected void Trigger()
+ if (isTrgger)
+ return;
+ LevelBattleCombatType levelBattleCombatType =
+ (LevelBattleCombatType)CombatController.currActiveCombat.CombatTypeBasic;
+ if (levelBattleCombatType.isBossCombat && !CombatController.currActiveCombat.isStopAi)
+ isTrgger = true;
+ CombatController.currActiveCombat.isStopAi = true;
+ ShowDialogueEventData showDialogueEventData = ShowDialogueEventData.Create();
+ showDialogueEventData.finish = delegate
+ CombatController.currActiveCombat.isStopAi = false;
+ AccountFileInfo.Instance.playerData.combatGuideIndex = 2;
+ AccountFileInfo.Instance.SavePlayerData();
+ CombatGuideManager.Instance.NextGuide();
+ };
+ showDialogueEventData.dialogueMessaga = new string[] {".....", "发生了什么事....","前方好像出现了超强怪物,大家做好准备。" };
+ showDialogueEventData.messageShowType = ShowDialogueEventData.MessageShowType.Verbatim;
+ EventManager.Instance.Dispatch(CustomEventType.ShowDialogue, showDialogueEventData);
+}
+guid: e03e86baac654f54a0c9ebe596938948
+timeCreated: 1734682756