ソースを参照

切换大地点ui

lzx 1 ヶ月 前
コミット
ec92544425

+ 1149 - 0
Assets/Res/UI/LevelChoosePanel/BigPlacesChangeInfoPanel.prefab

@@ -0,0 +1,1149 @@
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+ 1 - 1
Assets/Resources/Shader/Shader Graphs_ShengShiShader.mat

@@ -66,5 +66,5 @@ Material:
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     - _off: {r: 0.01, g: 0.01, b: 0, a: 0}
-    - _pos: {r: 10.700001, g: -5, b: -30, a: 0}
+    - _pos: {r: -1.8000001, g: -5.3999996, b: -30, a: 0}
   m_BuildTextureStacks: []

+ 49 - 0
Assets/Scripts/GameUI/UI/LevelChoosePanel/BigPlacesChangeInfoPanel.cs

@@ -0,0 +1,49 @@
+using Core.Language;
+using Excel2Json;
+using Fort23.Core;
+using Fort23.UTool;
+
+namespace Fort23.Mono
+{
+	[UIBinding(prefab = "BigPlacesChangeInfoPanel"  )]
+	public partial class BigPlacesChangeInfoPanel : UIPanel
+	{
+		private TimerEntity timerEntity;
+
+		private void Init()
+		{
+		}
+
+		protected override void AddEvent()
+		{
+		}
+
+		protected override void DelEvent()
+		{
+		}
+
+		public override void AddButtonEvent()
+		{
+		}
+
+		public override CTask<bool> AsyncInit(object[] uiData)
+		{
+			timerEntity?.Dispose();
+			timerEntity = null;
+			int placeId = int.Parse(uiData[0].ToString());
+			PlacesConfig placesConfig = ConfigComponent.Instance.Get<PlacesConfig>(placeId);
+			Text_PlacesName.text = LanguageManager.Instance.Text(placesConfig.placeName);
+			timerEntity = TimerComponent.Instance.AddTimer(1500, () => { UIManager.Instance.HideUIUIPanel(this); });
+			return base.AsyncInit(uiData);
+		}
+
+		public static async CTask<BigPlacesChangeInfoPanel> OpenPanel(int placeId)
+		{
+			BigPlacesChangeInfoPanel placesChangeInfoPanel =
+				await UIManager.Instance.LoadAndOpenPanel<BigPlacesChangeInfoPanel>(null, UILayer.Top,
+					uiData: new object[] { placeId });
+			return placesChangeInfoPanel;
+		}
+
+	}
+}

+ 11 - 0
Assets/Scripts/GameUI/UI/LevelChoosePanel/BigPlacesChangeInfoPanel.cs.meta

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+ 51 - 0
Assets/Scripts/GameUI/UI/LevelChoosePanel/BigPlacesChangeInfoPanelData.cs

@@ -0,0 +1,51 @@
+using Fort23.Core;
+using Fort23.UTool;
+using UnityEngine.UI;
+using UnityEngine;
+using System.Collections.Generic;
+namespace Fort23.Mono
+{
+	public partial class BigPlacesChangeInfoPanel 
+	{
+	  #region 自定义数据 
+	  private Button _Btn_Close;
+	  public Button Btn_Close
+	   {
+	   get{
+	      if (_Btn_Close == null)
+	       {
+	         _Btn_Close  = GetUIUnit<Button>("Btn_Close"); 
+	       }
+	      return _Btn_Close;
+	     }
+	   }
+	  private Text _Text_PlacesName;
+	  public Text Text_PlacesName
+	   {
+	   get{
+	      if (_Text_PlacesName == null)
+	       {
+	         _Text_PlacesName  = GetUIUnit<Text>("Text_PlacesName"); 
+	       }
+	      return _Text_PlacesName;
+	     }
+	   }
+	  private Text _Text_Zhangjie;
+	  public Text Text_Zhangjie
+	   {
+	   get{
+	      if (_Text_Zhangjie == null)
+	       {
+	         _Text_Zhangjie  = GetUIUnit<Text>("Text_Zhangjie"); 
+	       }
+	      return _Text_Zhangjie;
+	     }
+	   }
+	  #endregion 自定义数据结束 
+	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
+	{
+	 await base.SetUIGameObject(gObjectPoolInterface);
+	 Init();
+	}
+	}
+}

+ 11 - 0
Assets/Scripts/GameUI/UI/LevelChoosePanel/BigPlacesChangeInfoPanelData.cs.meta

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+ 1 - 1
Assets/Scripts/GameUI/UI/LevelChoosePanel/PlacesChangeInfoPanel.cs

@@ -31,7 +31,7 @@ namespace Fort23.Mono
             timerEntity?.Dispose();
             timerEntity = null;
             int placeId = int.Parse(uiData[0].ToString());
-            PlacesConfig placesConfig = ConfigComponent.Instance.Get<PlacesConfig>(placeId);
+            SmallPlacesConfig placesConfig = ConfigComponent.Instance.Get<SmallPlacesConfig>(placeId);
             Text_PlacesName.text = LanguageManager.Instance.Text(placesConfig.placeName);
             timerEntity = TimerComponent.Instance.AddTimer(1500, () => { UIManager.Instance.HideUIUIPanel(this); });
             return base.AsyncInit(uiData);

+ 32 - 7
Assets/Scripts/GameUI/UI/LevelChoosePanel/PlacesInfoWidget.cs

@@ -68,13 +68,27 @@ namespace Fort23.Mono
                 }
 
 
+                SmallPlacesConfig currentSmallPlacesConfig =
+                    ConfigComponent.Instance.Get<SmallPlacesConfig>(PlayerManager.Instance.CurrentsmallPlaces.id);
+
                 await UIManager.Instance.HideUIUIPanel<LevelChoosePanel>();
                 await UIManager.Instance.HideUIUIPanel<PlacesInfoPanel>();
                 await PlayerManager.Instance.ChangeMap(smallPlacesConfig.ID);
 
-                PlacesChangeInfoPanel placesChangeInfoPanel =
-                    await PlacesChangeInfoPanel.OpenPanel(smallPlacesConfig.ID);
-                await placesChangeInfoPanel.UIClosed();
+                if (currentSmallPlacesConfig.PlacesId == smallPlacesConfig.PlacesId)
+                {
+                    PlacesChangeInfoPanel placesChangeInfoPanel =
+                        await PlacesChangeInfoPanel.OpenPanel(smallPlacesConfig.ID);
+                    await placesChangeInfoPanel.UIClosed();
+                }
+                else
+                {
+                    BigPlacesChangeInfoPanel bigPlacesChangeInfoPanel =
+                        await BigPlacesChangeInfoPanel.OpenPanel(smallPlacesConfig.PlacesId);
+                    await bigPlacesChangeInfoPanel.UIClosed();
+                }
+
+
                 callBack?.Invoke(true);
                 callBack = null;
             });
@@ -91,14 +105,25 @@ namespace Fort23.Mono
                     await UIManager.Instance.HideUIUIPanel<LevelChoosePanel>();
                     await UIManager.Instance.HideUIUIPanel<PlacesInfoPanel>();
 
+                    SmallPlacesConfig currentSmallPlacesConfig =
+                        ConfigComponent.Instance.Get<SmallPlacesConfig>(PlayerManager.Instance.CurrentsmallPlaces.id);
+
                     //切换下一个地图
                     await PlayerManager.Instance.ChangeMap(smallPlacesConfig.ID);
 
-                    // PlacesChangeInfoPanel.OpenPanel(smallPlacesConfig.PlacesId);
 
-                    PlacesChangeInfoPanel placesChangeInfoPanel =
-                        await PlacesChangeInfoPanel.OpenPanel(smallPlacesConfig.ID);
-                    await placesChangeInfoPanel.UIClosed();
+                    if (currentSmallPlacesConfig.PlacesId == smallPlacesConfig.PlacesId)
+                    {
+                        PlacesChangeInfoPanel placesChangeInfoPanel =
+                            await PlacesChangeInfoPanel.OpenPanel(smallPlacesConfig.ID);
+                        await placesChangeInfoPanel.UIClosed();
+                    }
+                    else
+                    {
+                        BigPlacesChangeInfoPanel bigPlacesChangeInfoPanel =
+                            await BigPlacesChangeInfoPanel.OpenPanel(smallPlacesConfig.PlacesId);
+                        await bigPlacesChangeInfoPanel.UIClosed();
+                    }
 
 
                     callBack?.Invoke(true);

ファイルの差分が大きいため隠しています
+ 0 - 0
Assets/StreamingAssets/assetConfig.txt


この差分においてかなりの量のファイルが変更されているため、一部のファイルを表示していません